TYPE: Mechanical, Boss, Electric.
TURF: Castles, Space.
AFFILIATIONS: Koopa Troop.
CLOSE RELATIVES: None.
SKILLS AND ATTACKS: Shooting electricity, movement, vacuum attacks, electric shield, firebars.
STRENGTHS: It's far taller than Mario can reach the top of usually, shoots homing attacks, high defense in general.
WEAKNESSES: The glass seating area which holds Bowser Jr can be ground pounded and destroyed.
Bowser Jr's newest, most dangerous mech yet, this planet-sized tank was immune to near enough anything Mario could throw at it from ground level. Shooting hundreds of projectiles and taking out platforms Mario needed to use to reach the top, it was originally tested on Megahammer, as the remains found in the first part of the Boom Bunker indicate.
Bowser Jr left in one minor design flaw...