Chargin' Chuck
Chargin' Chuck

AUTHOR: Alex Jaffe
(Revision History)

GAMES: SMW.

TYPE: Turtle.

TURF: Caves, Forests, Grasslands, Mountains.

AFFILIATIONS: Koopa Troop.

CLOSE RELATIVES: None.

SKILLS AND ATTACKS: Uses various sports equipment as weapons.

STRENGTHS: Strong against fireballs.

WEAKNESSES: Weak against cape attacks.

BACKGROUND: These guys lived a peaceful life with the exception that to them, sports was practically religion, until Bowser rained in on their parade. The evil koopa we love to hate used their athleticism as elite soldiers. After Mario freed them, they went back to sports.

QUOTES:
n/a.

STATS AND STRATEGIES:
Games: Super Mario World
Items: 3 coins if you kill them with fireballs.
Points: Jump - 2000, Fireballs - 4000, Cape - 100
Attack Pattern: These guys do everything! Charging, splitting into multiple versions of themselves, throwing baseballs, punting footballs, and shoveling giant boulders at you! (Whew!)
Basic Strategies: Any attack will work, but you have to do a lot of them!
Advanced Strategies: Use a spinning cape attack to take Chucks out with one hit. Yoshi and Koopa shells will also beat a Chargin' Chuck with one attack.

FOOTNOTES AND TRIVIA:
In Super Paper Mario there's a Sammer Guy named No Charging Chuck.

MEDIA:
25th Anniversary Monster Collagechuck art