AUTHOR:
Toomai Glittershine
(Revision History)
GAMES: PM2.
TYPE: Rock, Trap.
TURF: Castles.
AFFILIATIONS: None.
CLOSE RELATIVES: None.
SKILLS AND ATTACKS: Can stick out long-range spikes to deter hammerers.
STRENGTHS: Immune to fire, high defense.
WEAKNESSES: Low health.
BACKGROUND: While not directly related to the Cleft family, Bristles can be thought of as a sort of "Super-Clefts". It's possible they evolved their long-range hammerman-smiting spikes by watching Clefts get creamed by adventurers wearing Power Smash or Piercing Blow badges. Bristles are generally territorial, only attacking those who invade their space.
OTHER BACKGROUND INFO:
That's a Bristle. ...Totally covered in spikes. They're so prickly! AND they're impervious to fire! Even trying to get close enough to whack it with a hammer is dangerous! Seriously, its spikes will totally pop out! So, since you can't Jump on it or use your Hammer... you'd better use an item!
- Gombella
QUOTES:
"Hoo! You're gonna be coleslaw, boy! And that ain't good!" - Lead Bristle, Glitz Pit, PM:TTYD
STATS AND STRATEGIES:
Games: Paper Mario: The Thousand-year Door
HP: 2
Offence: 1
Defence: 4
Points: Your level decides!
Attack Pattern: Spin (1)
Basic Strategies: Use a Power Block or an Earthquake.
If you doesn't have an item, try to superguard their attacks, because that is easy.
Advanced Strategies: Use Star Attacks like Supernova, Earth Tremor or Art Attack.
MEDIA:

